Craps Rules

Although certain core bet types and their corresponding payouts are applicable to a large majority of casinos, the casinos may have their own types too. Different players take their turns at rolling a pair of dice and the person who is throwing them is referred to as the shooter. Players are free to bet on various outcomes by placing their chips on the corresponding sections of the craps table’s layout. Depending on the bet type, they can even ask the stickman or dealer to do it for them.

The shooter must compulsorily have a bet placed on the ‘don’t pass’ and/or the ‘pass’ line. These two lines are also sometimes referred to as ‘don’t win’ and ‘win’ or ‘wrong’ and ‘right’ bets. The game of craps is played in rounds and the above-mentioned bets are placed on the outcome of every round. The shooter normally receives 5 dices from the stickman, and he/she must select 2 for each round. Rest of the dices must be returned and placed in the stickman’s bowl.

There are two phases namely “point”, and “come out” of every round. The dices get passed towards the left side and the shooter has to make one or more come out rolls for starting the round. It’s important for the shooter to shoot towards the farther back wall with both the dices. While some casinos are very strict about this rule, others may even allow if just one dices hits the back wall. Both the dice must be tossed up in one single throw. The shot becomes invalid if only one dice is thrown.

A come out roll of 12, 3 or 2 is referred to as ‘crapping out’ or ‘craps,’ and anyone who has placed bets on the pass line loses. The shooters can keep rolling even after crapping out and the only event in which the dices must be passed are if a shooter sevens out (rolling a seven post the point establishment). A come out roll of 11 or 7 is treated as a natural, with the pass line winning. The other point numbers that can possibly be rolled out are: 10, 9, 8, 6, 5 and 4. A point is established if the shooter rolls out any of these numbers on the come out roll. The point number should be rolled once again before getting a seven, in order to ‘win’ or ‘pass.’

The dealer flips the ‘on’ side of a button and places it on the point number so as to indicate the round’s second phase. In the event that the shooter ends up hitting the point value once again prior to rolling a seven, it’s the pass line that wins and a new round is started. In case the shooter rolls a seven prior to repeat of the point number (considered a seven out), it’s the pass line that loses and the dice are passed to left and a new shooter comes in for the next round.

Any roll that doesn’t result in a point can be referred to as a come out roll. Players are free to make any bets on any numbers at any point of time. They can place bets on 10, 9, 8, 6, 5, 4, don’t come, come, don’t pass, pass, easy or hard ways or any of the field numbers.